PKP INTERCITY
OVR 60

PKP INTERCITY


ATTACK

69

SERVE

64

BLOCK

53

RECEPTION

49

DIG

65

PKP Intercity to największy polski operator kolejowy, który zapewnia komunikację pomiędzy dużymi miastami oraz popularnymi ośrodkami turystycznymi w kraju, łączy mniejsze ośrodki z aglomeracjami, a także umożliwia wygodne podróżowanie po Europie zapewniając mieszkańcom coraz większej liczby miast i miejscowości dostępność komunikacyjną. Przewoźnik dąży do tego, by oferować pasażerom wysoki oraz powtarzalny standard podróży i intensywnie rozwija ofertę dla pasażerów, by kolej stała się środkiem transportu pierwszego wyboru. Rozwój kolei jako najbardziej ekologicznego środka transportu zbiorowego wpisuje się w założenia Europejskiego Zielonego Ładu. PKP Intercity ma ambicję, aby stać się pierwszym polskim przewoźnikiem pasażerskim, którego działalność będzie neutralna dla klimatu.

Players
Latest results
PKP INTERCITY
3
0
20:8, 20:13, 20:12
ASTRA ZENECA
PKP INTERCITY
3
0
20:6, 20:12, 20:6
PKO BP II
PKP INTERCITY
3
0
20:9, 20:14, 20:10
DEUTSCHE BANK
Table
Team M P SW SP
1
PKP INTERCITY
8 24 24 1
2
PHILIPS
8 20.5 21 8
3
GWW LEGAL & TAX
8 16 18 13
4
GE Vernova
8 14 15 13
5
ASTRA ZENECA
7 11.5 11 14
6
COLLEGIUM CIVITAS
8 10.5 11 19
7
DEUTSCHE BANK
8 8 9 20
8
PORR
8 8 12 22
9
PKO BP II
7 7.5 7 18
Stats
# Player Team MP MP% SP ATTACK SERVE BLOCK PTS PTS/SP
# Player Team MP MP% SP ∑A ∑A/SP A# A+ A- A/ A= PTS/SP %
# Player Team MP MP% SP B1 B2 PTS PTS/SP
# Player Team MP MP% SP ∑R ∑R/SP R# R+ R0+ R0- R= EXACT% PERF% EFFI% %
# Player Team MP MP% SP ∑S S# S+ S- S= DIFF% EFFI% % PTS/SP
# Player Team MP MP% SP ∑D D+ D- % D+/SP
# Player Team MP MP% SP A/ A= S= R= ∑ERR ∑ERR/SP
Glossary Terms
MP: Matches played
ATTACK: Points by attack
PTS: Points
MP%: % of matches played by the player
SERVE: Points by serve
PTS/SP: Points per set
SP: Sets played
BLOCK: Points by block
MP: Matches played
∑A: The number of all attacks
PTS/SP: Points per set
MP%: % of matches played by the player
∑A/SP: Attacks per set
SP: Sets played
%: (Point attacks/all attacks)*100%
A# Point attacks
A+: Positive attacks (continuations of actions, after which your team was able to resume the attack)
A-: Negative attacks (ineffective attacks, after which the opposing team was able to lead the attack)
A/: Attacks blocked (loss of point)
A=: Attack errors (loss of point)
MP: Matches played
∑S: The sum of all services
PTS/SP: Points per set
MP%: % of matches played by the player
∑S/SP: Services per set
SP: Sets played
%: (Point services/all services)*100%
S# Point services
S+: Positive services (after which the opposing team gives the ball for free)
S-: Zero services (after which the opposing team derives its own action)
S=: Service errors (loss of point)
MP: Matches played
PTS/SP: Points per set
MP%: % of matches played by the player
B1 Block solos
SP: Sets played
B2: Block assists
MP: Matches played
∑R: The sum of all receptions
∑R/SP: Receptions per set
MP%: % of matches played by the player
SP: Sets played
EXACT%: ((Very good receptions + Positive receptions)/all receptions)*100%
PERF%: ((Very good receptions)/all receptions)*100%
EFFI%: ((Very good receptions + Positive receptions - Negative receptions - Reception errors)/all receptions)*100%
%: ((Very good receptions + Positive receptions)/all receptions)*100%
R# Very good receptions (high parabola of the ball, the setter is able to play all types of the set from the jump)
R+: Positive receptions (high parabola of the ball, the setter is able to play all kinds of the set)
R0+: Plus receptions (the setter is not able to play short, he/she has the ability to set the ball to the wing)
R0-: Negative receptions (the result is putting the ball for free on the opponent's side)
R=: Reception errors (The loss of the point)
MP: Matches played
∑ERR: The sum of all errors
MP%: % of matches played by the player
∑ERR/SP: Errors per set
SP: Sets played
A/: Attacks blocked (loss of point)
A=: Attack errors (loss of point)
S=: Service errors (loss of point)
R=: Reception errors (The loss of the point)
MP: Matches played
∑D: The sum of all digs
MP%: % of matches played by the player
SP: Sets played
D+: Effective dig (after which it is possible to launch an attack)
D-: Dig keep (keeping the ball in the game without the possibility of an attack)